Phantom Book
In the spring of 2021, I began learning to write programs in Python and Pygame. After obtaining some basic knowledge, I decided to develop a mystery game called Phantom Book. In this dialogue-based RPG, players strategically interrogate a murder suspect by selecting various questions and remarks to say as the protagonist, a private investigator.
The biggest ambition I had with this game was to give the player freedom in their choices, at least as much freedom as I could manage given my beginner status in game development. Phantom Book has a selection of disciplines the player can choose from, which makes them more likely to succeed in certain tactics of interrogation. These disciplines were designed similarly to modifiers in the die-roll mechanics of standard tabletop RPGs. Apart from these implemented structures, it’s up to the player to evaluate the information being given to them through the interrogation dialogue, and to formulate their own decisions. In addition, I wanted to use this same idea to present the narrative of the game, as an unravelling story expanded by the player’s trajectory through the interrogation.
The process of writing Phantom Book’s script was a new experience for me. Instead of telling one (mostly) linear story, as I had become used to with screenwriting and fiction, this was like writing multiple variations of the same story and combining them into a final product. I had to put a lot of thought into how each dialogue option could propel the plot forwards in any given direction, while keeping it on course towards the selection of endings that players could reach.
Phantom Book: Pixel Art
Here is all of the original pixel art that I’ve completed so far for the game. Having never done pixel art before, there was certainly a learning curve. Fortunately, I managed to find software that was accommodating for beginners.